Addiction to online games – and how they heal ( Click image to see special price!! )
"When players of massive multiplayer online role playing games (MMORPG) talk about" death penalty ", they refer to the resources they lose when the character dies, they are playing. Usually this is all invested time, items that they acquired to play in long sessions, or their virtual currency. Current games like World of Warcraft WoW () to avoid penalties, to "the game" "more fun". Unfortunately it is not as easy to remove these real losses, arising fromGames – from suicides of addicted players, parents who neglect their children, to the point they starve while they play World of Warcraft.
Not all stories of excessive end play bad way, but the extent of the problem is underestimated. These high profile cases are certainly the saddest examples of what can result from excessive play. But in terms of people affected by serious online gaming addiction, they represent only the tip of the iceberg. What isunnoticed are the thousands of stories of players and families involved in an online game to the point that they neglect serious or even give up school, work, friends. There are no statistics on the depression caused by extensive immersion in virtual worlds. There are no statistics showing how many careers were destroyed in this way. There are no statistics showing how many divorces have caused this.
One of the oldest MMORPGs Everquest is still very popularwith approximately 450,000 subscribers. A Google search for "EverQuest addiction" returns 234 000 results. But it gets even worse: Final Fantasy XI currently has 650 000 players and it is still fast growing. Number of search results for "Final Fantasy XI returned addiction"? 2.14 million. The 10 pages for each individual player. Although not all of them are directly related to cases of addiction, it certainly shows the importance of the topic. If for every player a game, feel compelled to discuss ten o'clock,possible addiction, it is a phenomenon that must be taken seriously.
There is also evidence in the offline world, that this problem exists and is growing. In July 2006 opened the first center for gaming addicts detox in Europe in Amsterdam. More than 20 players have already entered in the 8-week program. They range 13-30 years, showing that this is not something that only happens to teenagers. are in Canada and the U.S., there already several clinics and even in Chinaa facility is already open.
Families and friends of the affected players are often at a loss how it can help them. Addicted players are often disinterested or even aggressive when confronted with their behavior. They are socially isolated, no longer accessible to people, the worlds are used to be closer to them and tend to lose interest in their game all that happens outside. A successful anti-addiction strategy must come from within.
Apossible solution has been described by accident more than a hundred years ago: "There are only two tragedies are in life: one is not getting what one wants, and the other is always," "Oscar Wilde might have Got It Dead for online gamers. Constantly fight in their virtual world a better equipment to receive, more money and a higher level and are looking for a way to move forward at faster are online gamers usually in a vicious circle. But what happens when these challenges become obsolete? If theyeasy to achieve these goals without much effort? What happens if you can cheat?
Single-player games have cheat codes, allowing you to "play around all the difficulties one with a couple of" code words ". Anyone who numbered using a cheat code a game in white, that from there the hours of entertainment are over. There is simply no longer of interest, your time when all services have become meaningless to invest. Fortunately for addicted players, this also applies to online games. Only itthere are no cheats. What is there though, are unintentional errors, problems and bugs in the games. If you know it, you can gather skip difficult parts, get rewards with ease and significantly cut the time involved. Swimming in the virtual currency in a few clicks of the mouse tends to encourage more hours to remove it, tried to get it.
There are sites that are specifically the research loopholes for companies to outwit the game. Depending on the game someoneis addicted, they can get help. For EverQuest, Final Fantasy XI and World of Warcraft are exploits of now freely available through a simple Google search. If you want to help someone, is a list of the sites. Alternatively, you can follow the resource:
– Http: / / www.strategyfreaks.com/games/auto_assault/
– Http: / / www.strategyfreaks.com/games/dungeons_and_dragons_online/
– Http: / / www.strategyfreaks.com/games/eve_online/
-http://www.strategyfreaks.com/games/everquest_2/
– Http: / / www.strategyfreaks.com/games/final_fantasy_xi/
– Http: / / www.strategyfreaks.com/games/guild_wars/
– Http: / / www.strategyfreaks.com/games/lineage_2/
– Http: / / www.strategyfreaks.com/games/runescape_2/
– Http: / / www.strategyfreaks.com/games/star_wars_galaxies/
– Http: / / www.strategyfreaks.com/games/world_of_warcraft/
Point addicted players such resources – chances are pretty good that by the end of curingthemselves. Even if the addicts do not stop playing immediately what the game is less attractive for them to help assist you in your future endeavors, if you offer.
Unorthodox problems ask for unorthodox solutions. If you know anyone who is caught in a virtual world, white, why not try it? "
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