Command & Conquer 3 Multiplayer Strategy Guide ( Click image to see special price!! )
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Contents
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1.0 Introduction
2.0 General Stategy
3.0 GDI Tips
4.0-NOD Tips
5.0 Scrin Tips
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1,0 -Introduction
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The purpose of this guide is to provide some general and specific race
Strategies for Command & Conquer third This guide assumes that a fundamental
Understanding of the game. The first thing you should do the game online before
Campaign is to go through a few missions in and try a few games against the
Computer in skirmish mode. Here you will find the latest versionthis manual onto
this address:
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2.0 – General policy
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There are a few basic things every player should be aware of when they expect
to be competitive in multiplayer mode.
-Note that it build a refinery and sell it like cost
keep the harvester as it does to build a harvesterfrom a factory. Most
Good players use this to their advantage early in the game. Do you sell your first
Factory and replace it with another. Do the same with your expansion, you
Expand early.
-Blue Tiberium is worth twice as much as green, so always first if expand
there are blue Tiberium on the map
Counter-infantry rushes easily with your anti-infantry tower
First of all, remember how many hot keys as possible,
Hot keys save time and make a lot ofa big difference.
Learn to use control groups, if you dont already, you can figure out how in the
Manual
Thinking You can tell which units Stealth when confronted with stealth units
as NOD Shadow team, you must be aware of your race stealth detection
Units.
For example, with GDI you can create a pitbull.
Build at least two combine to build for each refinery and at least two
Refineries beginning of the game
-Do not forget yourspecial skills
-Create your structures, so you move Tiberium patches, so you
can build a refinery, if your there radius reaches far enough
-It is generally always a good idea, a crane, built before anything else
-Learn how to power-down building with "x" hotkey
-Dont lose unnecessary units, remember you can heal tanks in the factory
Use reverse move "D" to move your tanks back, so if you withdraw its
moreFront armor facing the enemy
-What many people forget that when units leave the husks on
Battlefield as the avatar Walker with the Scrin can give an engineer
revive dead cover and the device with half health, getting this to your
Advantage
-They are numerically pull back your units and defense structures snake
Cover their retreat, if you think follow, the opponents are
-If your opponent does not attack and also gives youtime, some spam
Harvesters and refineries, are you late in a position to Tech and pump out your
Play sessions much earlier
Build Order tips: There are many different contracts to build, but build my orders
usually consist of something like this:
1. Crane (and reviewers when it blue tiberuim)
(Set-point rally based on the expansion site)
2. (Build queue 1) Refinery (Build Queue 2) power plant
3. Site power plant, refinery queue another placefirst
4. Refinery sale, the refinery I had ordered, then queue a factory
5. Location of the second refinery in the place where I sold the first refinery
6. Queue refinery
Now you have two combines a refinery, a factory and a refinery
Building from here, you should build another refinery at your expansion and
sell the first, or you can simply send a harvesting machine from your factory
once it is built to with your new refinery. Remember
of power plants as well. But no matter what, pumping, to some
Units. Use your newly built units to harass the enemy, preferably
Destruction of its expansion.
From here you can build another plant, refinery, barracks or per
on the opponent and your playing style.
If you feel confident in your ability to defend themselves against an onslaught
with few units you can build more refineries early and spam a few Combines
to give your business a huge boost.Remember marketing is the key.
With Scrin that you have built a barracks instead of a factory first and
produced some explosive going to harass the enemy. Or use explosives
defense as cheap as you build your economy.
With NOD that you have a barracks and a secret shrine built to go early
for a Shadow Team
rush.
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3.0 – GDITips
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Here are some general tips when using GDI:
When using GDI you should focus on building predator tanks. Infantry is ok
but easily countered. Your best bet if you expect to encounter mainly tank
Type units is to predator tank spam, and maybe mix in rocket soldiers. Once you
have a decent size group of robbers use tanks to harass the enemy, focus
to perturbation of theEconomy. Rocket soldiers are great against air units as well,
update especially with the composite armor.
Predators are your bread and butter, but you should be teching to mammoths
as soon as possible, while still spamming predators. The rail gun upgrade
for tanks must win at the edge.
Orcas are well supported as a mobile unit, but currently rely on them to be your most important
Attack power, they are easily countered.
They are against a good NODOpponents expect some Shadow Teams, which in
Groups are hidden and easily destroyed buildings. You can count
easy if you know a pit bull on stealth and to help build an APC, they end.
Against Scrin, you may be faced with an early onslaught disintegrator you
easily counter with anti-infantry turrets and APCs. Counter Scrin air
Superiority with rocket infantry update with composite armor, they will tear
by any airUnits.
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3.0 – NOD Tips
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Here are some general tips when using NOD:
NOD is more harassment than direct attacks on their strengths to your advantage
Advantage. Use to make your quick scorpion tanks and attack it on the run
Opponents. You should also your shadow teams to blow the air at your enemies
Structures. Try to avoid, detect stealth units.
NOD is characterized in the early game, try to avoid, GDI and Scrin before
their elite units through the destruction of the building condition as you see it.
If GDI gets mammoths with railguns you survive a tough time.
The laser upgrade for the scorpions is very important to gain an early edge.
Against Scrin, as with GDI rocket infantry is your veryeffective.
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4.0 – Scrin Tips
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Here are some general tips when using Scrin:
The Scrin are most effective with a mixture of units. Early on Disintegrators
experience and are effective against tanks. Once you have a nerve center, your
Devourer tanks will be your main unit. They have a special ability that allows
them to keep the Tiberium from the field gives them much more powerful weapons for inclusion
limited number of shots, always use this ability.
Scrin air units are very strong when they put in the army. Do not rely
entirely on air units, as found by units such as tanks, contrary
upgraded rocket infantry. Avatar hikers are large units by the end of the game but use
them carefully as they are taken by enemy engineers after they fall. The
Shield upgrade is veryuseful to it as soon as possible.
Use your flash Spike ability when you go to an early attack
This can Revolver structure anywhere on the map square.
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