Donkey Kong 64 Speed Run (100% Completion) Part 1 – Part 2 ( Click image to see special price!! )
This is a speed run on the Donkey Kong 64 Nintendo 64. I have not run that speed. I got it from www.speeddemosarchive.com. I have it equally to all those Donkey Kong 64 fans out there, and non-fans. So please do not accuse me of copyright infringement or plagurism. Enjoy. Best 100% time with death abuse: 9:02 by Joe Wiewel on 4:08:06. (The game calls it 101%) Author's comments: I must say that when I joined Speed Demos Archive, I had not planned on running speed DK64, but I voluntarily ifthe DK64 thread creator did not want to go with him. And guess what happened. This run has put me some time together. I had to route plans for each segment, which was facilitated by the Nintendo Power Player's Guide, I Design. If I was not even the lead, there was no way I would have tried this run! That being said, I think my route plans overall are somewhat decent with the exception of Crystal Caves and some of the DK Isles bananas. My intuition tells me that CrystalCaves can somehow be improved, and I admit it – I am confused on some of the DK Isles bananas in the run. I explain what happened in this screw in the description of the Jungle Japes 2 segment. As for the ideal route for this mess do what I had was not on the DK Isles Snide go to the Frantic Factory segment have. (I'll explain a little.) Then, before I give Gloomy Galleon, I should have gotten Chunky plan, apparently in the dark Galleon segment. Before entering…
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