Wizard 101 – Sunken City Walk Through ( Click image to see special price!! )
Sunken City (the search for evidence of the existence of Grubb) is the first truly challenging dungeon in Wizard 101, and the Wizard in the toughest in town by far. Even if you make your way through solo Krokotopia it is unlikely that one solo Sunken City.
First, know that sidewalks are safe, and that the mobs (bad guys) have a large aggro range … In other words, they can choose from a greater distance than you are used to draw. In fact, you are likely to be drawn into the fight as soon as you trymake your way to Marla. You will always be one more than the number of your group draw in the fight against mobs, and they have higher health risk than normal for Assistant City (500 average for normal mobs). The good news is that when they are down, they do not respawn back to the Dungeon, you can actually clear the fields of evil guys.
The first part of the quest takes you to a tower company with 3 death-school mob. Be sure to read the tome in the interior of the tower.
Next, you will facePaulson and 2 other mobs. He has 800 hit points, and is very resistant to death. Victory over him to give you a scroll.
Then you will go to Norton's Tower. It's like the golem tower … 5 levels. The first level consists of 3 elites (500 hp, myth). The second is a death and a myth elite. The third floor has 2 death elites, and the fourth has a death Elite, Elite and a fire with 675 hit points. The fifth floor is Norton, the balance of two myth elites.
This gives you the key toGrubb's Castle. Grubb has 1000 hit points, and is very resistant to death. He has two fire elites with 675 hit points.
Here are some tips:
Plan your time. It takes longer than 30 minutes without doubt.
Split and move carefully. With a single player who can solo mobs on the road to navigate, while others stay somewhere "safe". Not everyone has to talk to Marla … if each member has the group to see all the players conversation and receive recognition. TheMobs move in a path up and down the street in a circuit. Get on the side of the street where the mobs are there, where you want to be (like a tower), and moves while staying on the pavement, turn right behind a mob with the greatest distance behind it. Keep up with the mob, but remain behind. When you get to a place where you can drive off the pavement (like the Court to a tower) must teleport your friends with you.
Remember, it's a prison. Players can leave to drink refillBottles and teleport back … just let a player in the dungeon at all times to teleport.
Battle on the tower, save a drink for the top floor. Try to fight with every stop as close as possible to full health as possible. Before the completion of the last mob on every level so that each cast a healing spell, then take it up.
Sunken City was a refreshing challenge from the rest of the game, which at that time was to a weakling. Hopefully with a little patience, you can earn your SunkenCity Survivor badge, and sign off the tedious search from within your.
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