Xeno Tactic – Strategy Guide ( Click image to see special price!! )

Xeno Tactic is often played like a tower defense game, of which there are, but this is the first one I've ever played. The game has six levels or missions, each more difficult each time.

The game has a built-in automatic storage systems, with mission level, so you can play the missions you have unlocked. Missions 1-5 are relatively simple, though not without difficulty, but mission six is as far as I know, impossible. I have read on any of the forumsPeople actually against this game.

But I and many others have the dizzy heights of level 93 (of 100) achieved in the mission 6, so I feel well qualified to write this strategy guide. I will concentrate solely on mission 6, as most people are able to reach this level relatively quickly, but Mission 6 you busy for days, weeks or months. A very important point is that you do not lose your money! If you Mission 6 you receive will come without doubtabout the situation, you lose all your accumulated wealth!

What happened here is that your other towers eventually kill a foreigner and you are placing another tower on the board remains range ring of the just put the tower, and if you already placed on another tower, then you will lose all of your MONEY now Click. This can keep happening when a lot of foreign nationals are killed in quick succession, so be to be cautious and patient when that happens.

You must be careful notto have caused this situation, and the only way to prevent this is to click on the weapons bay (top right) and then you click on an area of the screen, can not find a tower location (eg on a different turret) be. Most people feel that this game is a mistake where I got the suspicion that this is a trick piece of programming on behalf of the developer's!

The general advice for this game is to build labyrinth, but how long do the maze? My adviceis only a short maze with a long horizontal exercise Vulcan turrets at the top of the screen and had a long vertical of Vulcan turret on the left side and then just a simple maze of Vulcan in the upper left corner. Attack the aliens with one or two SAM turrets (somewhat misleading for the project, believing it only attacks foreign soil), as these towers can cause a lot of collateral damage to adjacent aliens. To this maze you are constantly working to be 'compress' the Wilderness, thisCentral and sale Vulcans for the ends of the longs and the center is the "gateway".

If you get past level 7 in Mission 6 (the first Airwave), then you should have no further problems until level 49th Further for possible upgrade your weapons, how and when, but do not forget to upgrade DCAs, because these levels are significantly higher, the only real problems in the game are the ether.

Level 49 is to choose what I call a super-airwave, with only two birdsForeigners, but anyone with a very high hit rate score. By the time you have that level for at least 3 fully upgraded DCAs should have achieved, and this is usually enough to cope, but only if the foreigners are in the range of at least 2 of the DCAs. You can fly on the flight path of the two previous aliens observe carefully foreigners predict levels and place your DCA turrets on the path of the leading foreign. This will not always be the case, but it is the best strategy that Icome up with. If you have three fully upgraded DCAs (You can do this by 42, on stage to do) you can still add DCAs and update accordingly, so you have the maximum spread of fire-power to level 49th I should also mention that turrets freeze, while a small fire power used turret.should to get through this level. A certain amount of luck needed to get through level 49, but it can be done.

Level 51 is another air-wave (this is the exception to the rule that an air-shaft, eachSeventh Wave), but you will almost certainly get through this level without problems.

Level 58 is another super-Airwave, again like level 49, but with even higher hit-point values. Upgrade your DCAs and freeze turrets and you should be able to order through them.

Then it's on level 72, you should be able to cope, and then 79th level At this point, hopefully you have more than one DCA turrets and several freeze turrets. This is a great level, I do not think I'll ever getthrough this level with all lives intact, but if you only 3 or 4 life you lose doing OK.

Level 86, I can say that one will hit you hard … Expect to lose about 10 life!

Level 93 … In the end I really can not see how you ever get over this.

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